Everything about Curvature totally explained
In
mathematics,
curvature refers to any of a number of loosely related concepts in different areas of geometry. Intuitively, curvature is the amount by which a geometric object deviates from being
flat, but this is defined in different ways depending on the context. There is a key distinction between
extrinsic curvature, which is defined for objects embedded in another space (usually a Euclidean space) in a way that relates to the radius of curvature of circles that touch the object, and
intrinsic curvature, which is defined at each point in a differential manifold. This article deals primarily with the first concept.
The primordial example of extrinsic curvature is that of a
circle, which has curvature equal to the inverse of its
radius everywhere. Smaller circles bend more sharply, and hence have higher curvature. The curvature of a
smooth curve is defined as the curvature of its
osculating circle at each point.
In a plane, this is a
scalar quantity, but in three or more dimensions it's described by a
curvature vector that takes into account the direction of the bend as well as its sharpness. The curvature of more complex objects (such as
surfaces or even curved
n-dimensional
spaces) is described by more complex objects from
linear algebra, such as the general
Riemann curvature tensor.
The remainder of this article discusses, from a mathematical perspective, some geometric examples of curvature: the curvature of a curve embedded in a plane and the curvature of a surface in Euclidean space.
See the links below for further reading.
One dimension in two dimensions: Curvature of plane curves
For a
plane curve C, the mathematical definition of curvature uses a
parametric representation of
C with respect to the arc length parametrization. It can be computed given
any regular parametrization by a more complicated formula given below. Let
γ(
s) be a
regular parametric curve, where
s is the
arc length, or natural parameter. This determines the unit tangent vector
T, the unit normal vector
N, the
curvature κ(
s), the
signed curvature k(
s) and the
radius of curvature at each point:
»
The
integral of the Gaussian curvature over the whole surface is closely related to the surface's
Euler characteristic; see the
Gauss-Bonnet theorem.
The discrete analog of curvature, corresponding to curvature being concentrated at a point and particularly useful for
polyhedra, is the
(angular) defect; the analog for the
Gauss-Bonnet theorem is
Descartes' theorem on total angular defect.
Because curvature can be defined without reference to an embedding space, it isn't necessary that a surface be embedded in a higher dimensional space in order to be curved. Such an intrinsically curved two-dimensional surface is a simple example of a
Riemannian manifold.
The
mean curvature is equal to the sum of the principal curvatures,
k1+
k2, over 2. It has the dimension of 1/length. Mean curvature is closely related to the first variation of
surface area, in particular a
minimal surface such as a
soap film, has mean curvature zero and a
soap bubble has constant mean curvature. Unlike Gauss curvature, the mean curvature is extrinsic and depends on the embedding, for instance, a
cylinder and a plane are locally
isometric but the mean curvature of a plane is zero while that of a cylinder is nonzero.
Three dimensions: Curvature of space
By extension of the former argument, a space of three or more dimensions can be intrinsically curved; the full mathematical description is described at
curvature of Riemannian manifolds. Again, the curved space may or may not be conceived as being embedded in a higher-dimensional space. In recent physics jargon, the embedding space is known as the
bulk and the embedded space as a
p-brane where
p is the number of dimensions; thus a surface (membrane) is a 2-brane; normal space is a 3-brane etc.
After the discovery of the intrinsic definition of curvature, which is closely connected with
non-Euclidean geometry, many mathematicians and scientists questioned whether ordinary physical space might be curved, although the success of Euclidean geometry up to that time meant that the radius of curvature must be astronomically large. In the theory of
general relativity, which describes
gravity and
cosmology, the idea is slightly generalised to the "curvature of
space-time"; in relativity theory space-time is a
pseudo-Riemannian manifold. Once a time coordinate is defined, the three-dimensional space corresponding to a particular time is generally a curved Riemannian manifold; but since the time coordinate choice is largely arbitrary, it's the underlying space-time curvature that's physically significant.
Although an arbitrarily-curved space is very complex to describe, the curvature of a space which is locally
isotropic and
homogeneous is described by a single Gaussian curvature, as for a surface; mathematically these are strong conditions, but they correspond to reasonable physical assumptions (all points and all directions are indistinguishable). A positive curvature corresponds to the inverse square radius of curvature; an example is a sphere or
hypersphere. An example of negatively curved space is
hyperbolic geometry. A space or space-time without curvature (formally, with zero curvature) is called
flat. For example,
Euclidean space is an example of a flat space, and
Minkowski space is an example of a flat space-time. There are other examples of flat geometries in both settings, though. A
torus or a
cylinder can both be given flat metrics, but differ in their
topology. Other topologies are also possible for curved space. See also
shape of the universe.
Further Information
Get more info on 'Curvature'.
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